-
| .
|
Junior Member
- Group
- Member
- Posts
- 7
- Status
- Morto
|
|
Actually, the regen stat par second is displayed as (health regen / 2) + (life steal x 2).
Why ?
It should be [(health regen) + (life steal x attack speed)] x (healing effects).
- heal regen / 2 is a no sense because the effects on item are per second like the global stat.
- life steal x 2 is a no sense because we are less in combat than in (so / 2 if you want instead) plus it doesn't take into account the attack speed.
- finally the heal effects bonus (tortoise set for exemple) are not displayed in the stats.
Thanks a lot !
|
|
| .
|
-
| .
|
Junior Member
- Group
- Member
- Posts
- 5
- Status
- Morto
|
|
Up after more than 1 year. Now the formula for steal is ok (steal x AS / 30) with AS hard caped to 70.
But the regen (health or mana, not global) stay divided per 2.
I guess the bug come from the fact that in game we regenerate every 0.5 sec instead of every second.
If a dev come here, could you confirm and do the job please ?
Thanks!
|
|
| .
|
-
| .
|
|
|
The devs rarely come here now. They use Anima Facebook group and Instagram now.
|
|
| .
|
2 replies since 8/11/2020, 05:14 96 views
.